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Killing floor 2 builds support end game
Killing floor 2 builds support end game











In terms of damage, ammo in single magazine, total ammo and ammo economy, the HZ-12 is better than HRG buckshots. Penetrator is a far inferior choice as the support has already possessed the greatest penetration power among the 10 perks (+500% shotgun penetration power at level 25) You can spam AA12 rounds like FPSRussia to clear large group of zeds in emergent situations such as breakage of defensive lines. Level 25 (Zed Time Skill): Penetrator VS Barrageīarrage allows you to shot in real-time. The stumble power offered by the Concussion Round ensures you in taking down big zeds without taking damage. Level 20: Resupply Pack VS Concussion roundsĪs mentioned in the first part of this section, being a nice guy for the first 3-5 waves is sufficient. With tight choke equipped, a massive reduction in bullet spread can be applied to various shotguns and hence a massive increment in your action range. The bullet spread of the shotguns is the major hurdle for support in handling medium to long range enemies. The support has already possessed the greatest penetration power among the 10 perks reflected by his passive skills (+20% shotgun penetration power per level). Level 15: Armor Piercing Shot VS Tight Choke (Reminder: Support's ammo are expensive- 20 rounds of AA-12 costs you 82 dosh) Tactical Reload synergize with shotguns that adopt tube-fed system, those involved in SG-500 shotgun, Double-Barreled Boomstick (DBS), M4 Combat Shotgun, Dragons-breath and the Doomstick.ĭespite having 150 points of HP is quite tempting, the extra 30% damage is a must on a support to take downs zeds effectively while preserving ammo economy. High Capacity mags synergise with mag-fed guns, those guns include the Nailgun, HZ-12, HM-TECH 301 and AA-12. Level 5: High Capacity Mags VS Tactical Reload Starting from wave 3 (wave 5 is the deadline)īeing 3-5 waves of a friendly and generous guy is more than enough, concussion rounds provides extra stumble power which is ESSENTIAL for big zed take-downs. This is also the main reason why support is one of the most beloved perks in KF2. Hence, it is possible that he can buy Tier 4 assault rifles on wave 3 at the earliest. For example, the commando can keep gaining ammo from the support for his AR-15. Resupply Packs offers your teammates with extra 30% ammo and 25% of armor, which extensively improves the economy of the whole team.

killing floor 2 builds support end game

Thanks to the devastating fire-power of shotguns, majority of the trash and medium zeds can be eliminated within 1-3 headshots, provided that they are close enough (Preferably <15 metres)Īssumption: 6 player and Hell On Earth Difficulty If you are doing so and several karate girls and spiders surrounded you, that will be a R.I.P. Most importantly, you are unarmed when repairing doors. Nevertheless, repairing doors is still not suggested for the support since it will consume twice the energy when compared with welding doors. Only at 2 circumstance the technique should be utilized:ġ- Gaining XP for levelling up the support.Ģ-You have achieved a promise/consensus with the demolitionist in which he will weld doors to provide door traps to delay zeds's attack. Such action can:ġ) Buy time for the medic to heal you and your teammates,Ģ) Gain some time for the guns to be reloadedģ) Relieve the mental stress for the whole team. Only at one situation the doors should be welded: Giving breathing space for your teammates after ALL OF THEM have passed through the door during kiting. Unfortunately, welding doors are never a solution in surviving zed horde since such action can constrain your escape/kite route for the entire team. The Support is proficient in welding doors and capable of repairing broken doors. The support is suggested to hold choke-points such as the long hallway found in containment station and biotics lab. It is recommended that you should initialize big zed take-down or co-operate with your teammates to take them down. On the contrary, if you are laning with a trash zeds specialist like the commando, swat and firebug.

killing floor 2 builds support end game

The support should prioritize trash zeds and medium zeds first as they could impose a major disturbance to your teammates when they are performing big zed take-downs. If you are laning with a big-zed hunter like the sharpshooter, gunslinger and demolitionist.

killing floor 2 builds support end game

This is because target priority is not applicable to the support as such completely dependent on: I personally disagree with the target priority proposed by them. The above is the figure provided by the Tripwire Interactive Officials. The support is considered as a general-purpose perk who is responsible for handling zeds at close to medium range.













Killing floor 2 builds support end game